![]() ![]() This time around, Firaxis wants us to shine: to take risks, to react smartly but also swiftly - and sometimes, to crack terribly under pressure. XCOM has finally recognised its biggest problem: us. This, it turns out, is a sequel that truly understands how people played its predecessor. If it's the latter, it's a punchline that's been more than three years in the making. ![]() Despite the build up, your shot might go on to hit, kill, or completely miss its target. But here, in this game, that isn't actually telling you anything at all. ![]() You'll line up a shot with one of those dreaded 45 per cent chances to hit, and feel immediate relief as the camera pans round your soldier in slow motion. XCOM 2 appears to offer the same thing, visual glitches and all. Also available on Windows, Linux and Mac OSX
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